German wartime board game




















These are 6-sided dice with symbols on each side:. Each faction has passives that benefit them in different ways. For example, the British Elites can never miss, however they are incredibly rare and hard to replace. Players place their starting units on the map as determined by the campaign they are playing. Players then have alternating turns placing more units down on the map 4 at a time and place down the control tokens showing which areas of the map are controlled by which army.

Gameplay takes place over a variable number of rounds. The end of the game is signaled when truce cards belonging to all factions of one or both sides have been played. Whichever side controls the most colonies on the map wins. Hannibal and Hamilcar is a revamp of the classic abstract duo game Hannibal : Rome vs Carthage released on the games 20 th anniversary.

The game is set during one of the largest battles in ancient history — the Punic Wars. It is a 2-player card-driven game where players use cards for the purposes of moving armies, levying new troops, reinforcing existing troops and taking political control of the map.

The ultimate goal is to force the enemy to subjugate to your rule. I love the fact that this can be done strategically in multiple different ways like through political means or brute force via warfare. Being a huge history buff this game really appealed to me — the game is a really enjoyable 2 player wargame and has a decent amount of replay value in the form of multiple scenarios and optional decks of cards.

Straight out of the box, the game comes with multiple scenarios that each have different set ups of the game, play time and focus on different conflicts during the Punic Wars all the way to the denouement.

These scenarios start from the simple introductory campaigns that can be played through in 40mins to an hour all the way to the full second Punic war which took me a solid 4 and half hours to get through!

Once the scenario is chosen the board is placed and the game is setup based on the scenario card. The game is played on a turn by turn basis. At the start of each year both players received reinforcement troops and a new hand of cards from the deck 7 at the start growing to 9 towards the end game.

Each turn a player must choose their generals for the round and play a strategy card to perform a military or political action. Turns continue until all cards have been played. After all cards have been played — each player needs to work out which armies are defeated based on which political marker on the map they are located and which army controls sections of the board. At the end of all rounds, if Hannibal has not been killed, or Rome or Cathage have not been sacked, the winner is determined based on who controls the most provinces on the board.

If you like fantasy themed war games then this is definitely the game for you. Based on J. The game is a brilliant 2 player war game that takes its inspiration and mechanics from War of the Ring another Lord of the Rings universe board game. In the game, one player controls the armies of the free people Humans, Dwarves and Elves , while the other player controls the evil shadow armies Orcs, Wargs and Goblins.

Phase 2: General Activation — The free player is able to select which generals to activate during a round each general has a special ability — however activating generals also has consequences. Once all 15 slots are filled, the free player automatically wins. There are also really powerful heroes that are activated at stages on the fate track that hugely benefit the free player Thorin, Bilbo, Eagles etc.

During this phase the shadow player draws a fate tile. This tile will indicate whether 1, 2 or 3 spaces on the fate track need to be filled. Now, for each general that the free player activated during Phase 2, the shadow player gets the choice whether he would like to discard and redraw the fate tile.

Phase 4: Shadow Leadership — The shadow player places Great bats and leadership tokens on the board equal to the number of battle dice they hold. Leadership tokens allow special actions in games like increasing the movement of troops or re-rolling battle dice in combat. Each player rolls their battle dice and plays based on the results. The battle dice are custom dice with 6 sides. Each sides has an action that can be performed:. Combat is played through the use of cards.

Each player at the start of a battle will play a card. This gives each character a special ability for that round of combat. Players then need to determine the strength of their armies battling to a max of 5 and roll the equivalent dice — this will determine the damage to each army and the number of units that need to be removed from play.

Free Player: Fate marker gets to 15, you manage to kill Bolg or Beorn enters play and the Shadow player has 6 victory points or less. Risk is probably one of the most popular board games period. For my list however, I am going to be talking about a special version of Risk — Risk: Legacy. I am not going to bore you to death by explaining how to play the game of Risk.

There are plenty of article likes this one that will do the job a million times better than I could. I also do not want to spoil the Legacy game for anyone who is interested in playing it. But I will give you a high-level explanation of what to expect and believe me when I say it is an amazing take on the traditional game. The main difference between the original risk and the new legacy version is that, when playing through the legacy version, all changes and decisions in the game have permanent and persistent changes that follow you through subsequent play throughs.

The game is played over 15 rounds whole play throughs , with players having to place stickers on the board, physically tear apart cards, and my favorite — a dedicated area on the board to track who has won the previous games! Unlike classic Risk, the game is not played until someone dominates the whole world. Instead the easiest way to win is to acquire 4 starts.

The coolest part of Legacy is at the end of a round the player who wins is allowed to permanently change the board there are a slew of options for customization. The player uses a permanent pen to do things like rename a continent, found a major city etc. This provides benefits on the next play through to only that player.

My friends and I were hooked from the first play through. We managed to smash through all 15 games in a matter of two weeks. Twilight Imperium is a sci fi war game where players choose one of seventeen factions to conquer the galaxy.

No game of Twilight Imperium is ever the same. Each of the seventeen factions boasts a unique play style, and the board made up of 51 galaxy tiles is uniquely constructed every game. If you enjoy the sci-fi space battle theme and huge day long campaigns. This game is perfect for you. I must admit I have only played through one campaign of this epic game — and it is definitely not for the novice board gamer.

I will preface this section by admitting this game is very complex. I will discuss the basic idea of the gameplay below, if you want to learn more check out the official rules here.

As mentioned above, in Twilight Imperium, players choose one of seventeen factions of galactic space fighter, vying to become the next ruler of the galaxy. In order to do this, players need to conquer star systems, vote on laws, research technology, build fleets of spaceships and trade goods to acquire resources. The game is played on a hexagonal tile board and has miniature space crafts of all shapes and sizes, cardboard tokens, cards and anything else you could possibly stuff into a board game box!

The overarching goal is to acquire victory points. These are attained by completing a mixture of public and secret objectives and by holding the central planet in the galaxy called Mecatol Rex. There is a myriad of different ways of earning victory points, such as holding a certain number of planets of a certain type, spending huge amounts of resources or doing things to annoy your opponents.

Inis is a strategy-based war game with a heavy Celtic theme. The primary aim of the game is to defeat all other players and take your crown as the Irelands High King. There are three ways to do this however, and aimlessly clobbering you opponents is not always the best strategy as it means less unity in the Kingdom.

Each player will begin the draft with 4 action cards. Select one of these cards to play and pass the rest to the next player. Once, you receive the 3 cards from your opponent, add the card you previously set aside to your hand and from those select 2 more and again pass the rest to your neighbor. This style of drafting continues until all players have a hand of 4 action cards that they will use in the next phase of the game.

This is where the real meat of the game is. During the season phase players play alternating turns with three actions available to each player on their turn:. During a fight in Inis, the players have a few options available to them. For one, the player that is attacked may move their units behind walls that surround any citadels in the game and therefore be safe from battle, if this is not an option, then all exposed units enter battle.

Now this player attacks back — and the next player needs to do the same thing. This continues until there is only one side left or a truce is called. Overall, I like the game of Inis. This game takes the theme back to WWII. Memoir 44 is a historical war game that has players facing off as opposing forces in scenarios based on the most famous historic battles of WWII. Memoir 44 is the by far the easiest war game I have ever had to learn. Players choose one of the 15 scenarios in the game and choose to play either the Allies or Axis teams players play against each other.

The scenario will tell you how to arrange the different components on the table in the designated hexes that make up the battlefield. The battlefield consists of a right flank, center and left flank. Play is completed on a turn by turn bases, with turns comprising of playing a command card to order units to move or attack, battle and then draw another command card.

Each symbol you roll that matches the unit you are attacking or a grenade kills one unit. If you kill all units in that army, it is removed from the board and you are awarded a medal. Play continues like this until the win condition is met determined by each scenario. It is by far one of the simplest war board games and can be played with a complete beginner to board games with ease.

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The Stalingrad battle Add to Cart The Longest Day. The Longest Day. The longest day Normandy, 6 June The Allies undertake the largest and most ambitious amphibious Coastal Defence Bunker Complex Defend an entire coastline with this complete coastal defence bunker complex! With each bunker hosting a PaK 40 and tough Kriegsmarine, plus the Flak bunker having the additional AA power of the Flak on top, makes this a very deadly Tank War: German starter set Limited steel resources forced Germany's hand to create monstrous tanks, vehicles capable of taking on whole squadrons on their own and coming out on top.

Spearheading this assault is the Panther, boasting tough front armour, making it the ideal candidate German Heer Winter starter army Adolf Hitler's aggressive campaign across the world ensured his troops would face the enemy in all environments and climates. None were more unforgiving than the harsh winters on the Eastern Front or in the Italian hills and mountains. The resourceful Fallschirmjager Starter Army The world's first paratroopers to be used in large numbers, the German Fallschirmjager were at the tip of the spear when war broke out in They led daring assaults on strategic targets, such as the fortress at Eben Emael, Waffen SS Starter Army Tough, lavishly equipped and politically indoctrinated, SS troops formed over 38 divisions and numerous other regimental and battalion-sized units, totalling nearly a million men under arms.

Their armoured units won many plaudits for their actions, and although relationships between regular German Konflikt '47 Starter Set As World War II continues beyond , the battling countries have become even more desperate to develop new super weapons to give them a winning advantage. Exploiting new technologies revealed from the first nuclear explosions, the Axis and Allied forces Late War Panzergrenadiers 30 plus 3 hanomags Speeding into the thickest of the action from the armoured confines of their "neue" late war version Hanomag halftracks, the Panzergrenadiers are the Third Reich's fire brigade - plugging gaps in the German defences or taking full advantage of weak Blitzkreig Panzergrenadiers This great value boxed set contains a perfect start to your German Heer army with three squads of Panzergrenadiers and their armoured half-track transports!

Whether you are invading Poland, rampaging across France and the low countries or driving deep into When Rommel took command of Army Group B in December he was ordered by Hitler to make a full inspection of the defences What I appreciated about the game after seeing the movie was that it incorporated the Skinnies, a race of aliens that start out being Arachnid collaborators, but then join the cause of the Mobile Infantry. Do you want to know more? The game was fun to play as an Arachnid because you could tunnel around the map and pop up under the enemy.

All-in-all, an incredibly fun diversion from my fascination with the Avalon Hill war games. Air Assault on Crete First, it represented the first total airborne assault of an objective in history, and second, offered a separate game and board that recreated Operation Herkules, the never-carried-out invasion of the heavily fortified island of Malta in the Mediterranean.

For those unfamiliar with the Crete campaign, Germany decided to drop in paratroops to the island beginning on May 20, under the code name Operation Mercury. With the reinforcements, the Battle for Crete was over within 10 days. The game does a good job of approximating the troop strengths, drops and reserves from the battle, offering several scenarios set over the course of the day battle.

The appeal was in the massive airdrop and then trying to secure the airfield, which would have turned the tide of the real battle if it had not have fallen.

The Invasion of Malta bonus was a fun game in its own right, and a much shorter campaign of course, given the size of the fortified island. Ironically, it appears that the Malta game had more longevity than its counterpart. Submarine Avalon Hill version, With many WW2 scenarios featuring German, American, British and Japanese ships, this game also sparked my interest in submarine and wolfpack-style computer games years later.

The game originally appeared in from Battleline, but Avalon Hill scooped it up and republished it in with more advanced rules. This was the first modern sea battle game that held my interest for quite awhile. I was interested in the hidden movement, the sonar pings, as well as plotting torpedo paths to take out merchant ships. It also held my interest longer than many of the games on this list.

Squad Leader I save the best for last, not only because Squad Leader took up so much of my time, especially with the ensuing expansions, but also because it had the most involved ruleset I had ever played to date.

I knew this was a game for me when, while playing, I had to constantly double check the rules to make sure I was playing properly because of the rules complexity. I was hooked. Squad Leader took the game to a new level of minutiae at an infantry level, trying to simulate leadership, morale, much closer combat, and a more intricate line of sight approach than previous tactical games. Armor made an appearance, but it was rare. The game also introduced geomorphic map boards that could be placed in various different combinations to offer quite a few more terrain options.

It also had some damn fine looking unit design and maps. And since this was game system, Avalon Hill was able to build on this with various expansions. Cross of Iron arrived a year later in , offering some tweaks to the rules, as well as a forest map board and eight new scenarios.



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