The Giant Series. Intended for characters levels , these modules were no walk in the park. Players needed characters between levels to endure this difficult road. S1: Tomb of Horrors. Many self-professed heroes perished in the halls of that tomb.
It was a bloodbath. It is my assumption that his time was too consumed with these two works to be able to write many modules. T1: The Village of Hommlet. S3: Expedition to the Barrier Peaks. Enjoy fighting that thing off with a sword! S4: The Lost Caverns of Tsojcanth. Another mid-seventies convention module that Gygax later updated, this is a game in the vein of Tomb of Horrors.
World of Greyhawk Series. These four modules, then, would make up the World of Greyhawk series. Unfortunately, T got caught up in production delays and it never came to be presented as such.
Many of these modules and books have been out-of-print and rare for a long time. I hope that by releasing these for purchase, people will get a glimpse into the beginning of this hobby and breathe some life into these old treasures. Some of these are among the best ever written. You may need to wait a while before you can browse!
You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. It features extensive overland travel, a ruined monastery and three dungeons levels.
Each of these five areas has their own set of unique challenges and creatures. Goblins inhabit the upper dungeon level, the next level — in which the party might get dumped by the goblins if they are not careful — is full of scavengers while kobolds and a dragon lurk in the lowest level. The ship sinks during a ferocious storm and the party are washed ashore on a remote island. From there, they must escape the last of their captors, defeat the various warring factions on the island and escape before a vengeful goddess destroys the island.
One of my all-time favourite modules, When a Star Falls is for characters levels The adventure focuses on the power struggles of the sages living in the Tower of the Heavens. A shooting star — an omen of power — sets events in motion that culminate in a power struggle, with the unwitting PCs proving pivotal to the outcome. As well as lots of opportunities for combat, the adventure features extensive roleplaying encounters and wilderness travel.
When a Star Falls also includes one of my favourite new monsters — the memory web. When the PCs slay the creature it bombards them with the memories of others it has slain, which propels them into the adventure. I love the set-up — a retired adventurer has a magic item that is not what it seems, and the magic items holds a terrible secret.
The item — a mirror — is actually an artefact that allows access to a demiplane. The demiplane is now the home of a mad wizard and his small army. The start of the adventure sees the party drawn into the mirror and into conflict with the mad wizard. Of course, disaster is in the offing — the demiplane is old and the magics maintaining are beginning to breakdown — and the mad wizard escapes back into the world with his servants.
The adventure climaxes with the party escaping the demiplane and fighting in the royal palace to protect the king from an ignoble death! Do you think I missed an old classic module from my list?
Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. Your email address will not be published. This site uses Akismet to reduce spam. Learn how your comment data is processed.
Definitely worth it and is probably a mini-campaign in its own right. It was made by TSR UK, was designed to bridge the Basic and Expert sets and has lots of lovely hand-drawn maps some of which amusingly appear in Warhammer Fantasy Roleplay products written by the same authors. I agree B10 was amazing. Well organized and with several mini-encounters mixed in. I especially liked the full-scale steading map for the siege encounter!
I always wished they would be revisited or revised. I have all but the last one….. I even got to play them once as an actual player! I have to agree with this recommendation. Both the Sentinel and the Gauntlet are great modules.
I really liked the idea of the good artifacts mission to defeat its nemesis. Other modules I have fun running include Drums on Fire Mountain which is the South Pacific themed island adventure , the War Rafts of Kron my first underwater adventure and the Veiled society. That adventure is by far my favorite.
The setup is excellent and a great challenge. Players must investigate the haunted house. Those who know the adventure probably know the one I am talking about. The whole series is like a mini-campaign unto itself, but sadly U2 was not very good.
It is excellent. The only thing that could have made it better would be a write-up of Saltmarsh. I think this turned up in the 3. Geared towards players, levels 2 to 5 it is the sequel to The Secret of Bone Hill and always one of my favorites as a DM.
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