Wii prototype game




















Source: Switcher. He currently lives in York, Pennsylvania. He is a big comic book, video game, and science fiction fan, and likes writing articles for ScreenRant or scripts for some of his crazy TV show ideas. A graduate from York County School of Technology, he's self-published several books on Amazon, and once won 1st place at a regional computer fair for a CGI animated short.

He might post it on Youtube someday. You can check out his work at The Uncanny Fox , purchase his books on Amazon. The Wii shares much of its base hardware with the GameCube , and thus most models are backward-compatible with GameCube discs and Memory Cards. This, along with spotted functions in the code specifically syscalls 50 and 51, which control DVD video-related functions , suggests Nintendo planned to include DVD playback for the Wii.

The Wii's hardware is capable of DVD playback, but it was scrapped likely because they had to pay a small fee with every console shipped for licensing issues a similar situation occurred with the original Xbox , which required an add-on for DVD Video playback due to Microsoft omitting the DVD logo on its console so the licensing fee wouldn't have to be payed for every unit produced.

The ability to play DVDs on the Wii can be "unlocked" through Wii homebrew software , but this does not work on some newer Wii consoles due to the drive chip being changed. In diskBann. The same is also true for the reflection image of the DVD Disc. It is possible to get this image to show up, but you will need to edit the. These images remain in all known and datamined versions of the System Menu, including Korean 3.

If all images are set to Visible, the DVD icon and reflection will appear in the Disc Channel in the positions mentioned above, but the DVD icon only performs the default animation for when no disc is inserted and doesn't seem to have any other animation assigned to it, as the DVD and reflection icons do not spin when a disc is being read, and do not stop and fade out when a disc can't be read.

Interestingly, the reflection image for the DVD icon doesn't perform the default animation. On July 20, , a few prototype designs for the Wii Remote were leaked on the Internet, and some of them featured "Back" and "Pause" buttons as opposed to the final's "Plus" and "Minus", which may have been the design intended for the scrapped DVD functionality.

While there is a second SDIO device in the Wii used for other functionality, there is pre-release evidence that the Wii was intended to have two SD card slots, and the string " This relates to the below mention of being able to manage data on the Wii that is gigabytes in size. This would probably be shown if you were going to watch a DVD on your Wii before the idea was scrapped. The Disc Channel does not display this text when reading a disc, although it may be a leftover from the GameCube.

In later versions of the Wii Menu, the locations of these strings still exist but are blank. These strings would have been used if a Channel has a time limit, and would display on the Channel's banner, but is unused since it never got implemented. Even if the time limit option was implemented, the system uses the limitOver. These strings link in with the unused time limit option for Wii Channels. Originally, games could have had a flag for controller requirements set, with the Wii Menu not allowing the game to be launched until the required controller has been connected.

The Wii SDK includes a package for banner mastering; in its release notes, a note dated September mentions the removal of this flag, which was present in the game's banner. These strings aren't used, probably because people actually do know what a Wii Number, a nickname, and an e-mail address are.

This matches up with pre-release material hinting at the possibility to download Wii and GameCube games onto an SD card. This relates to the above presence of two SD card slots in the Wii. This was never used, even in Wii Menu 1. Interestingly, this string still exists in Wii Menu 4.

Some of the messages that were used to demonstrate the uses of the Wii Message Board at the Wii Channels conference on September 14, The message about the cat also appears in the Wii Manual on Pages 32 and The cat picture itself is on the Photo Channel. These were used to demonstrate the uses of the Wii Address Book.

They also appear in the Wii manual on Pages 35 and However, it uses an in-game Bulletin Board instead, similarly to other games in the series. Within exBtn. This may have also been from when DVD functionality was planned. In Wii Menu 1. In board. This icon was also used in early screenshots and videos of Mario Kart: Double Dash!! Wii Menu 1. The only remaining Animal Crossing-related memo graphic that exists is the orange envelope with a leaf logo on the red sticker from sending a letter to the Wii Message Board via Pelly in the Post Office window of Town Hall in Animal Crossing: City Folk.

In letter. Many Prototype Wii games have been found on these Discs and they can be dumped using a hacked Wii console. The hard-drive can hold multiple games at once and you can switch between them with buttons on the front of the unit. Table of Contents. Recommended Content devkit.



0コメント

  • 1000 / 1000