Ww2 aces game cheats




















This frequently happens just after you've completed your objectives and are given orders to return to base. There's nothing quite as infuriating as surviving long enough on a mission to complete your objectives only to get shot down seconds before reaching the safety of your hangar.

Now I understand why they put the warning screens reminding players to ensure the Wii Remote is securely fastened to your wrist during play: so you don't accidentally throw it through your television screen in a fit of seething rage.

More than 40 seconds seems like a long time to wait, but when things finally do get underway, it's hard to understand what the wait was for. Graphically, it barely holds up to early Game Cube standards.

The load times would be excusable if there were actually something exciting to do or look at when they conclude. The game lacks detail and polish in pretty much every area, from the bland level design to generic-looking enemy units you'll run up against. Page 1 Page 2. No Cyberpunk? Code Result ——————— cheat money … Aces Over europe … cossacks european wars [all missions cheat]. Web Media Network Limited, — This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.

Aces over europe cheat codes: ———— enter the following codes to activate the cheat function. This game has been made by Dynamix and published by Sierra Entertainment at …. Fly fighters and fighter-bombers for either …. Cannot Use Bombers for Training Missions Easy American Planes Faster kills in dog fight mode How to follow a rocket One way to get a lot of plane kills in Dogfight Mode Plane glitch Spy Plane Glitch Teleporting plane Unlimited altitude Using Bombers in Missions Make sure to be careful since another Brenner spawns once this step has been completed.

Shoot one of the four orange lights on the bottom of the zeppelin until a "Uberschnalle" battery is dropped by the ship. To do this, focus on one of the four lights and damage it until it is red and eventually drops the Uberschnalle.

Run over to the location it was dropped to ensure the ship does not steal it back which would force you to damage the zeppelin again. Then, get kills near the Uberschnalle to charge it up. You might have to use your camouflage ability to carry it down there or drop it multiple times, as zombies will be attacking you.

Repeat this step two more times. If the objective tells you to survive until the zeppelin returns, you have to end your current round or else the ship will not spawn again. Once you place the third and final Uberschnalle, the Hand of God will now be working. To calibrate it, change the four numbers below the raven symbols on the side of the machine to their correct number.

To find the correct number for each raven, scan four portraits around the map, using a Brenner head. At this point, you should have already killed two or three Brenners. Go back to the spot where you killed one and grab their head. You can also click the touchpad button to highlight the heads.

To scan a portrait, simply hold the ADS aim down sights button. You will see a roman numeral next to the raven.

The numbers go from The four portrait can be found at the following locations:. Moonraven moon above his head, facing forward : On the lowest floor in the morgue, on the opposite side of the sewer door. Once you have figured out the four numbers needed, enter them into the Voice of God machine and activate it. Shoot it with the Tesla Gun to make it open up. You can now see the sword hilt sticking out of it.

Collect it to start the Panzermorder Klaus boss fight. The fight consists of two steps that you have to repeat three times. The steps are:. Step 8. Follow Step 6 to complete it. Once you have done this for the third time, the boss fight will be completed. Step 1: Shoot the ten lanterns around the map. Eight lanterns are inside the house four downstairs and four upstairs and two are outside downstairs left and right windows.

After shooting a lantern, it will make a raven sound and start glowing purple. After shooting all ten lanterns, a door will open upstairs and reveal the secret Mystery Box behind it.

It costs 1, points to use and gives you one random weapon. This is random, but it is always one of the first few things you obtain from it. You usually get it within the first five draws, but it is guaranteed within the first ten draws. Then, stand and throw the Jack-In-The-Box in the exact location shown on the wooden beam outside the Mystery Box room. Step 3: Collect 10, points by killing zombies. Then, interact with the Piano in front of the Mystery Box room upstairs to pay 10, points. Unlike other maps, there is no actual Pack-A-Punch machine.

Instead, all weapon draws are immediately Pack-A-Punched. They also continue to only cost 1, points per box draw. Collect "Max Ammo" pick-ups to restore all your ammo. Note: This does not work in the Prologue. It only works on the Groesten Haus map solo and co-op. To find the hidden STG44 assault rifle wall buy location, first reach the Cabaret area. You can get there through Main Street unlock the double doors up the stairs to the large building with neon letters.

Once inside the Cabaret, look near the stage to find a low canopy of ruins you can go underneath and look up at. Go under this small path to get the STG44 wall buy prompt.

The STG44 costs 1, points to purchase. The STG44 is a good starting weapon. It is also a good weapon to put in the Pack-A-Punch machine. Restart from the checkpoint if you miss a plane. There are 25 total planes. If you miss a plane, immediately restart from the checkpoint. It is recommended to create a manual backup save before getting on the AA gun.

Otherwise, if you miss a plane you have to replay the entire mission. When you reach the AA gun, pause the game and select "Leave" to go back to the main menu. If you do not get the trophy, you can simply copy back the save game to start back at the AA gun. This way you do not have to replay ten minutes of the mission every time. In Mission 9: Battle Of The Bulge, you will be flying an attack plane and have to protect your allied bombers by shooting down enemy planes.

There are two total waves of enemy airplanes. The first wave has 8, and the second wave has There are 20 total planes, and you must personally destroy 12 of them to get the "Flyboy" trophy. What makes this kind of difficult is that your teammates also shoot down these planes and do so relatively quickly. You have to be very fast and shoot down as many planes as possible. Press the Touchpad to highlight enemy planes. Fly close to them and hold ADS aim down sights to target them.

Once you have locked on to them, you can speed up to get closer to them, making them easier to hit. It may take a few attempts. There are several checkpoints throughout this and if you are too slow in the beginning, it is almost impossible to still end up with 12 kills. It is recommended to create a manual backup save before this section.

When you reach the plane section, pause the game and select "Leave" to go back to the main menu. This allows you to simply copy back the save and not have to go through the entire mission again if you do not get the trophy. In Mission 7: Death Factory, you must get through the foggy forest without being detected by human enemies to get the "Fog Of War" trophy. There is one dog that will always detect you, which is fine.

It is the woods area where you see the dead pilot hanging from his parachute. In the first section, after killing the dog, stay to the far right side of the area.

There are only three enemies and they are easy to move past if you wait behind a tree until they are gone. You will then reach a larger section with a flamethrower enemy. Stay to the far right side of the area. There are two enemies patrolling, but you can kill them with melee attacks. Stay to the right side and melee kill the enemy in front of the bunker while the other enemies are walking away.

Your teammate will kill the second enemy in front of the bunker. You will get the trophy after reuniting with your teammate, opening the door inside the bunker, and reaching the woods area that does not contain any fog. Restart from the checkpoint if you get detected.

If an enemy sees you for just a moment, it is fine as long as you do not alert the entire camp. At the start of Chapter 6: Collateral Damage, you will be driving a tank. It is a relatively lengthy section that lasts for approximately ten minutes.

While driving the tank, there will be enemies with rocket launchers and enemy tanks shooting at you. Your armor is shown in the bottom left corner. However, it does not show the percentage you have remaining -- so you will have to guess. Try not to get hit in the beginning at all. Stay as far back as possible and shoot at the buildings to clear out enemies. Later on there will be more difficult sections. At one point, there will be two tanks driving around the map.

You have to drive behind buildings so they lose sight of you, then ambush them from behind. Two shots from behind or one in the back, one in the side are enough to destroy an enemy tank.



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